Stellaris reactive armor. Just use a balanced approach when it comes to shields and armour. Stellaris reactive armor

 
 Just use a balanced approach when it comes to shields and armourStellaris reactive armor  Speaking of titans

Stellaris Zero is a mechanics overhaul mod focused around overhauling the internal management aspect of the game. In the time between the Ghost Signal's appearance and that of the first Contingency ships, the best way to prepare is to refit your navy to fight the Crisis. For best experience, use Neutronium armor and activate the "Volatile Reactive Armor" edict. 3 Stellaris Tech Id List – C to E. 1. You should prefer weapons that have the largest modifier, as they scale better. . Where's my fucking reactive armor, goddammit. The Stellaris Command Limit is just another phrase for how big your individual fleets can get. Why can't we get by just looking over the corpse of ANY of the space dragons? E. It's actually 0. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Armor does not reduce damage to shields. Playing Stellaris and EU4 Links updated for new forum March 31, 2015 Download the Fix-it-Yourself Pack for HoI. The ERA package is usually placed at an oblique angle on top of the base. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with. add_anomaly. A ship is a spaceborne vessel controlled by an empire. I'm not sure of any way to count how many armies are in your empire, or at what point the overflow triggers, but if assault armies no longer appear. BETA: Shield Hardening. 5 Living Metal +50% Megastructure build speed Living Metal technology Sep 14 @ 2:53pm. Always running out of energy. 1x regenerative hull tissue. There is an archaeotech building, the Ancient Refinery, that produces all 3 special resources, meaning that you will have access to the special resources edicts, namely, Volatile Reactive Armor, Volatile Explosives, Exotic Gases for Shield Boost, Exotic Gases as Fuel and Focusing Cristals, that combined with the bonuses you already have from. The Titan from Leviathans. Winning battles across the stars is about adapting to the enemy's loadout and. These are also stack. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Out of combat, all regen gets multiplied by 5, so out of. Most of Stellaris's history is unknown or clouded by mystery. File must be called ' [insert file name here]' without the brackets. So having two grants you 30% hardening. Also depends on what type of weapons the enemy are using. I never seem to have enough and I have no idea how to stay in the black. Legacy Wikis. Stellaris: Suggestions. As the planet grows you will reach critical points where you get to decide the future of the living planet. None (default), ECM, Reactive. I think I've heard 1/5. Shields are generally better for long campaigns while armor is better for that big battle. Stellaris is a Grand Strategy Game that uses aspects of every known Sci-Fi fantasy that humanity can ever come up with, crammed into one game that strives for balance. Shield Cons. Reactive Armor is a Set in Elder Scrolls Online. I personally play cooperative multiplayer and that’s the most of it. Please explain your issue is in as much detail as possible. and International Reactive Armor vehicle systems and we are a leading manufacturer of Explosive Reactive Armor (ERA) kits. Nov 22, 2016 9. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Here is a breakdown of Stellaris best weapons for you. And balance of anti shield and anti armour weapons set up as well. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Thoughts on 3. I recommend the Extra Ship Components mod, it adds an upgrade version Repair Drones which consumes a bit of power but gives a percentage repair. ago. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. . 6x Crystal plating - 1650 HP. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. 25-30K with plasma and armor piercing things (like torpedoes). May 6, 2020 @ 11:49am Weapon stats bugged Well i have a strange bug: the vanilla weapons stats are like that: [damage 1-1, cooldown: 0. The explosive reactive armor module mod!™ Tired of your tanks getting blown up by panzerfausts, bazooka's and other light anti tank weapons? Are your newly lend-leased tanks missing that little more protection that they so much deserves? Then this is the mod for you! This mod adds: ERA module; More ERA modules; EVEN MORE ERA. Gun batteries. Space warfare. Specialise in science, or production, and shape your living planet forever. This is the easiest way to use the guide in game, especially if you don't really plan ahead. After activation may still need repairs and upgrades (even if it was put in mothball after you got to repeatables and have same fittings as active fleets), reactivated fleets should be refit before being 100%. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. My Suggestion: Let Us implement this Reactive Armour as a second Form of Armour !. Don’t let all the RPers disturb you, it’s just a thing. Content is available under Attribution-ShareAlike 3. Nearly all "special" AI empires build anti Shield. I usually go with 2:1 armor to shield. No. In the early 90s, the Slovenska Vojska (Slovenian Army) started an upgrade program of its T-55s with the support of the Israeli Elbit Systems. Advance time day by day, and note that armour on the damaged ships tick up by a bit less than 2 per day (2 on most ticks, 1 on a few) and hull by less than 1 per day (looks like about half that, but let's look closer). The next stats are armor and shields. ATM they die the second any stronger fleet engages with them. It's just not worth sinking in any more time into this right now. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. ; About Stellaris Wiki; Mobile view Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. When they’re damaged, or a gunshot goes off nearby, they will either shoot everyone around them when they have a weapon, or run away from the nearest person when they don’t. For shield regen i know, that if 50% of the slots are on stellarite shields, then it overflows and stops all shield regen. Specialise in science, or production, and shape your living planet forever. 50 is applied to just the hull, I assume?1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. This is a searchable and complete list of Stellaris technologies and their IDs. Description Can't place reactive armor in ship A slot Game Version 3. According to your statements, it looks like armor is much inferior to what I though! Battleships you want to get that sweet 90% armor bonus, then stack the rest on shields. But competitive Stellaris, is complete toss. Unfortunately no, the dragonscale armor is tied to an event after place a mining station over the dragons hoard, if it doesn’t happen after the meantime you can delete the station and rebuild it until the event fires. What This Does: Shifts weapon damage bonuses. Steps to reproduce the issue. This Interceptor Corvette design is a good starting point as it is relatively cheap and reliable. 1 daily regen (2. These ratios will get worse with later-game tech - not just repeatables but also simply because larger ships have higher armor/hull ratios with Neutronium armor and both hull upgrades than they do with Nanocomposite armor and no upgrades - plus there's things like the Reactive Armor edict. i. At that point, half it for each additional armour beyond 75%. The shield absorbs 100 damage and the armour absorbs the remaining 150 damage, both are depleted. A. The technology for reactive armor (tech_armor_hardeners_1) has Exotic Gas Refining listed as a prerequisite. 8. 1 damage-1. or go 50/50-ish. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. Shields ratio - Amount of utility slots used for shields on ships. Corvettes are quick, cheap to build, and smaller but have high evasion. The Reactive part is important. 3 'Cepheus' release of Stellaris. Add a Comment. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. Armor/Shields: 4 Armor - 4 Shield (If you don't have enough energy replace some shields with armor) A-Slots: 3 Shield Hardeners OR 3 Auxiliary Fire-Control if you don't have Shield Hardeners H-Slots: 1 Strike Craft G-Slots: 1 Torpedo S-Slots: 4 Autocannons (or 4 Disruptors if the enemy doesn't have Shield Hardeners) PD-Slots: 2. In general, vs Kinetics, Disruptors, strike craft and trops. Reactive armour is a type of vehicle armour that reacts in some way to the impact of a weapon to reduce the damage done to the vehicle being protected. Your ships are armed with missiles, and you run Volatile Explosives/Volatile Reactive Armor when you declare war (which is as often as possible). 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Where's my fucking reactive armor, goddammit. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Reactive Armor Set | Elder Scrolls Online Wiki. That's a bit too subdued. Add-on reactive armor and an uprated engine rounded out the upgrade. hardening * total. Originally posted by SkiRich: All aux slots can stack. This Subreddit focuses specially on the JumpChain CYOA, where the 'Jumpers' travel across the multiverse visiting both fictional and original worlds in a series of 'Choose your own adventure' templates, each carrying on to the next. A complete and up-to-date searchable list of all Stellaris technology IDs. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. They cannot be built in orbit of a celestial body that has an. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Mar 12, 2023. 13. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. In general, I prefer armor for defense and hull-targeting on offense. The game was good though. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. 2 second cooldown with the same helmet crucible tree node and skill tree nodes. They have their own shield - which is also weak 3. Hangers , PD/Short Range and Neutron Launcher. These are additional health bars. ago. . Externally, the T-80U mounted Kontakt-5 reactive armor. 1. Stellaris 3. Some weapons do bonus damage against armor and have armor penatration. Use the outpost cost ethic and build plenty of outposts. Content is available under Attribution-ShareAlike 3. There's about a 10 day delay though. . The Contingency use energy weapons that are ineffective against shields. Stellaris > General Discussions > Topic Details. The effective health pool of armor is just quite massive against those go to weapons. Thus far, the only one I've encountered that actually focuses on anti. Gauss cannons and artillery now destroy ablative armor (dealing kinetic+explosive damage). As for the aux slots Always use the accuracy bonus. The Cybrex needs 100-200 days to kill them all, and will not suffer any ill effects from damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Stellaris Wiki Active Wikis. 0 Starter Guide. ParasiteX Apr 21, 2017 @ 9:12pm. Does that mean that 2. 6 beta What version do you use? Paradox Launcher What expansions do you have. Jynn [author] Apr 30, 2021 @ 11:43pm i dunno, it's a LOT of work, because i have 6 vanilla game ship sets, and 5 DLC ship sets, each with 5 ships, and each ship has multiple section types. Bozidar Radulovic. Now just go straight to the Capital (most. Armor in Stellaris works exactly like shields. Jump to latest Follow Reply. Side bonus of 80% shield hardening and 400 extra armor and shields. Reactive armour is a type of vehicle armour used in protecting vehicles, especially modern tanks, against shaped charges and hardened kinetic energy penetrators. 0 unless otherwise noted. +25% to one branch research. I'd like to research specific technologies without using the finish research and research all technologies commands. Crafting Reactive Armor Catalyst. Shields can be stacked higher than armour. The huge amount of armor prevents proper FOV for the driver and navigator. [diplo] [id] reverse_diplo action_invite_to_federation 01. In short, this mod is somewhat similar to Active Humans, but not glitchy. It should show something like “3/20. Stellaris. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. So having two grants you 30% hardening. Oceanseer • 4 yr. The only fix for this is to lower the number of total armies in your empire, including defensive armies. These turned out to be woefully. All shield points are negated when using stealth. Extra tips: + bigger gun -> bigger dmg. Reactive armor is designed to fight fire with fire: By exploding on contact, it tries to push an attacking shell, grenade or other missile away from the hull of a tank before it can penetrate. It gets shot by a 50% penetrating shot. section_template – #Ship Sections. Advanced composite materials [8] and special armor plates provide high resistance to bullets and explosives and protect the occupants of the vehicle [9]. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you mean by penetration resistance, then yes. 8, the author of that patch mod wrote, "as it is much more simple to add compatibility to the buildings and modules since Stellaris 3. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. 2 Erudite - Intelligence 2. if that's true, then it makes no sense to stack armor over the 90% DR cap. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Armor level : There would be 4 levels of armor: none, low, medium, and high. 8. 7 Technology List – T to Z. Source: cell105/Wikimedia Commons. Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. The reason is, because the shields are taking a lot of energy from the reactors. e. At least one level, sure. 2 3. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive. Upset-Pipe-6535 • 4 mo. 6 Technology List – Q to S. When you design a ship from scratch, it starts with 0 shields and armor, but by adding defensive components you increase this value. (Regen values are now 20% of the previous values for most components. Armor is now considered ablative and shields deflect ballistic projectiles. Most warfare is settled through space combat. All shield points are negated when using stealth. Dark matter is a special strategic resource. Thread starter HFY; Start date Jul 12, 2022; Jump to latest Follow Reply Menu We have. In the far future of Stellaris, mastery of how to get your hands on this dark matter will serve you well. Description. Armor and shields will get converted to a single slot like engines, sensors, power planet, ect are currently. • 5 yr. (So 174 armor/day for our example) Now, in combat, that regen is cut to 1/5th (per 3. TheMoe. swimmininthesea. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance) FreeMe May 12, 2020 @ 3:27pm. Minmaxing cost vs effective HP would be as much shields as you can fit, and then armor (or possibly leaving it empty if you want to truly min-max it) Hull plating if the enemy is using penetrating weapons. Doctrine: Space Combat:. Games. Explosive reactive armour (ERA) consists of a high-explosive charge sandwiched between two steel flyer plates, 1 which were initially designed to counteract shaped charge munitions but have since been developed to be effective against kinetic projectiles. Small rant. Also I think the best combination is to use armor + hull utility slots, and not using any shields. I'm not a fan of this new type of ship parameter. It'll be worth more in 3. The M1’s frontal armor completely outmatched most early anti-tank missiles and proved impervious to the standard 125 millimeter armor piercing shells fired by Iraqi T-72 tanks in the 1991 Gulf War. These images also show the M1A2 equipped with both Trophy and the new Abrams Reactive Armor Tile (ARAT) kit mounted on the tank's flanks and skirt. frac {a} {a + 60} * ( 100% - p% ) I. The correct behaviour would be to either not require Exotic Gas Refining as a prequisite (similar. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics, Overlord Do you. It makes no immersive sense. Starbases lack PD weapons and Fighters only counter Fighters now. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. 0/1 arguments filled. If you roll exclusively plasma and go hard on shields at the expense of armor you should stomp the ether drake without much trouble. Relikt ERA features two reactives plates of the same thickness. TLDR; Armor is better than shields the vast majority of the time. #1. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. • 1 yr. Table of Content show. It is our dedication to the. 1 It apply on each hit with every gun. 50, vs Gamma lasers at 6. Originally posted by SkiRich: All aux slots can stack. Stellaris Wiki Active Wikis. Description Can't place reactive armor in ship A slot Game Version 3. I think the only guarantee from killing the drake is a system with a lot of minerals/energy and the relic. . Stellaris 3. Space warfare. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. Each level of extra armor gives the ship more armor, but also increases its cost and will affect its maneuverability (it becomes heavier, so more inertia). ago. Credits: Steam. They're like 40k bolter rounds. . If they are about to die, they behave the same as if. First level crystal plating is okay. , its a flat damage reduction. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. If a ringworld is built inside the L-Cluster, the uninhabitable sections. Armor/shield hardening is a counter for weapons that bypass that defense. Armor is the best defence in the sense that you can't put PD in your defensive slots. Unfortunately you need so many T2 engineering techs to get them that you'll almost never see armor hardeners before cruisers, but oh well. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Reactive Formations Scurrying 4 = Nimkip = add two alien pet tiles Secret Heart 5 (DISTAR_GEODE_CAT) = Secret Heart = add 1 Rare Crystal. NERA advantages over explosive reactive armor (ERA) are its inexpensiveness, multi-hit capability, [1] and ease of integration onto armored vehicles. In response, a new generation of anti-tank missiles with two or three stages of detonation was developed. I never seem to have enough and I have no idea how to stay in the black. cake_flattener5 Corporate Dominion • 11. S. Energy weapons generally have slightly better accuracy,. Runs the specified file with list of commands. So if you got shield hardener, then 25% is dealt to shield. The ships on Tier S are must have. Each of the next sections, except for the few last ones, are an overview. Douglasjm. Should be compatible with every other mod as it only adds a single custom file, overriding none. You don't really need anti-shield ships for Unbidden. r/Stellaris. The tier 6 armor “Dragonscale Armor” is rarely ever seen in game at least by me. It is a good idea to visit stellaris wiki for its console command and id pages, for faster generation of ships and technologies, reducing workload involved. They could just use the anti-hull torpedos and autocannons and shred your ships. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70 TLDR; Armor is better than shields the vast majority of the time. It could be that neutronium armor is incredibly thin, so there is less than 1 cm of neutronium. And to make it so they'd need only 1 DS armor plate to reach 90% you'll need so many repeatables you'd already have won the game even as OPE. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. 2x regenerative hull tissue. They're like 40k bolter rounds. " Even at 100% armour pen it still reduces damage. Go to Stellaris r/Stellaris. But the opposite will be better in all other situations, and there are more of those than pulsars. This page was last edited on 21 May 2022, at 20:12. Neutronium Ore (armor 15%) = 5 engineering (Neutron star) Orillium (explosive 10%) = 2 engineering (asteroids). Armor is generally the better of the two, but it can depend on the AI's ship designs. Tier 0 is used for starting technologies. This modpack contains:. And now Living Metal is just for megastructures. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. Jump to latest Follow Reply. Turn conquered pops into. They are valued far more than the common basic resources. 6 update. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. They wont attack creatures that they. 1 Large Neutron Armor gives 1740 armor. 25 is applied to hull damage, while 2. The Russian Terminator has a turret with twin 30-millimeter autocannons. Volatile Reactive Armor: 1 Volatile Motes +25% Armor hit points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Cerebral Daemon Jan 5, 2018 @ 9:23pm. 0 unless otherwise noted. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). List of all technology ids in the game to be used with "research_technology" console command. Reactive Armour for kinetic, directed forcefields for energy weapons and. Oct 14, 2022. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps. I'm currently using the mod with Stellaris v3. Ukraine received a shipment of Javelins as recently as late January, as part of the latest $200 million security package offered by the United States. Empires cannot make their own special resources. Games. the wiki claims that armor penetration directly affects the damage reduction, not the integer armor value that is translated into damage reduction. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. acolight • Introspective • 2 yr. It has more durability than shields, shield penetrators are more common, anti shield weapons are strong, and theirs not a lot which counters it. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. 6 update. . BlackUmbrellas Field Marshal. The damage your ships output is distributed into three categories — shields, armour, and hull. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. "Attacking. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. While its main objective is to inform high-level policy decisions, this document should also be of interest to a wider audience, including armor technologists, acquisition executives, force structure planners, and land warfare strategists. That said, they do tend to die quickly. Returning Player Armor Hardening. and can't get through armor even if they close the gap. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. At level: none, the ship has no armor, so the armor type does not matter. Armor is still very effective at countering them than shields. They have their own HP - and that too is weak. While neutronium is extremely dense, simply having it on a ship might not produce an enormous gravity. Civilian armored vehicles have a ballistic. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. Thus far, the only one I've encountered that actually focuses on anti. Shard Dragon Regenerates Armor And Health Immediately After Taking Damage Game Version v3. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. tech_crystal_armor_2. Just remove any components giving hull regen. KNiko1 • 2 yr. Crafting Reactive Armor Catalyst. 13. IISS estimated that the T-72B3—a variant that received a series of upgrades in the 2010s, including improved aiming system, autoloader, and reactive armor, to make it much more capable than the original T-72—was the most prevalent T-72 variant in Russia’s active formations before the war. Before moving in remember to enact Volatile Ammunition and if it is going to be a difficult fight get Reactive Armor as well. An edict to specialize in a branch of research sounds fantastic. the wiki claims that armor penetration directly affects the damage reduction, not the integer armor value that is translated into damage reduction. And if they have, armor is better than hull against kinetic batteries. ago. Reactive armour. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. There does seem to be a distinct lack of authoritarian militarist aesthetic in the game as it stands. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. The Game does not see Neutronium Armor as obsolete after unlocking Dragonscale Armor Game Version 2. In their place will be modifiers for the armor and shields.